Utilización de la gamificación para el desarrollo de competencias transversales en el grado de Ingeniería Mecánica
Fecha
2019Autor
Zamora-Polo, Francisco
Sánchez-Martín, Jesús
Hipólito-Ojalvo, Francisco
Luque-Sendra, Amalia
Metadatos
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Gamification and Project Based Problem could be an interesting alternative to a traditional approach to university teaching. With these methodologies, motivation could be increased and students can develop both specific and professional competences more deeply.
In this paper, a gamification and project-based learning activity is analyzed. The activity consists of the design and construction of a balsa wood bridge. In the communication, the experience is described and the opinion of the students is analyzed using a questionnaire created for this purpose.
The results indicate that the students value the activity very positively and contribute possible improvements for future editions.
Colecciones
- CIDIP 2019 (Málaga) [169]