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    • CIDIP 2019 (Málaga)
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    •   AEIPRO
    • Proceedings from the International Congress on Project Management and Engineering
    • CIDIP 2019 (Málaga)
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    Utilización de la gamificación para el desarrollo de competencias transversales en el grado de Ingeniería Mecánica

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    AT09-009_2019.pdf (1.489Mb)
    Date
    2019
    Author
    Zamora-Polo, Francisco
    Sánchez-Martín, Jesús
    Hipólito-Ojalvo, Francisco
    Luque-Sendra, Amalia
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    Abstract
    Gamification and Project Based Problem could be an interesting alternative to a traditional approach to university teaching. With these methodologies, motivation could be increased and students can develop both specific and professional competences more deeply. In this paper, a gamification and project-based learning activity is analyzed. The activity consists of the design and construction of a balsa wood bridge. In the communication, the experience is described and the opinion of the students is analyzed using a questionnaire created for this purpose. The results indicate that the students value the activity very positively and contribute possible improvements for future editions.
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    http://dspace.aeipro.com/xmlui/handle/123456789/2371
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    • CIDIP 2019 (Málaga) [169]

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